BitmapTextureAtlas
org.andengine.opengl.texture.atlas.bitmap
Class BitmapTextureAtlas
org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas
All Implemented Interfaces:
public class BitmapTextureAtlas
extends TextureAtlas<IBitmapTextureAtlasSource>
The BitmapTextureAtlas defines a the area over which textures are rendered. Textures can come in the form of TextureRegion or TiledTextureRegion objects. According to Vexillum (Perle Development, 2012), "BitmapTextureAtlas is like a box where you can put in a TextureRegion (or TiledTextureRegion)."
page revision: 8, last edited: 22 Jan 2013 03:06