BitmapTextureAtlas
org.andengine.opengl.texture.atlas.bitmap

Class BitmapTextureAtlas

org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas

All Implemented Interfaces:


public class BitmapTextureAtlas
extends TextureAtlas<IBitmapTextureAtlasSource>

The BitmapTextureAtlas defines a the area over which textures are rendered. Textures can come in the form of TextureRegion or TiledTextureRegion objects. According to Vexillum (Perle Development, 2012), "BitmapTextureAtlas is like a box where you can put in a TextureRegion (or TiledTextureRegion)."


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