TextureRegion
org.andengine.opengl.texture.region
Class TextureRegion
org.andengine.opengl.texture.region.TextureRegion
All Implemented Interfaces:
public class TextureRegion
extends BaseTextureRegion
The TextureRegion defines a loaded texture (or image) which can be placed and rendered to cover the area defined by a BitmapTextureAtlas. TextureRegions are typically used with the static Sprite objects.
page revision: 5, last edited: 22 Jan 2013 03:25