TextureRegion
org.andengine.opengl.texture.region

Class TextureRegion

org.andengine.opengl.texture.region.TextureRegion

All Implemented Interfaces:


public class TextureRegion
extends BaseTextureRegion

The TextureRegion defines a loaded texture (or image) which can be placed and rendered to cover the area defined by a BitmapTextureAtlas. TextureRegions are typically used with the static Sprite objects.


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