TiledTextureRegion
org.andengine.opengl.texture.region

Class TiledTextureRegion

org.andengine.opengl.texture.region.TiledTextureRegion

All Implemented Interfaces:
ITiledTextureRegion


public class TiledTextureRegion
extends BaseTextureRegion

The TiledTextureRegion defines a loaded texture (or image) which can be placed and rendered to cover the area defined by a BitmapTextureAtlas. TiledTextureRegions are typically used with the AnimatedSprite and TiledSprite objects.


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